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Mgt 230 Week 1 Individual Assignment Of Duty

An Insider's Account of the Videogame News Racket

The readers then (yes most of you who are reading this right now) are just as guilty for the state the games press is in as anybody else.

Aesthetics and Mechanics and the Grand Unified Theory (I)

At the bottom end of aesthetic complexity mechanics dominate quite simply because... we are the bottom end of aesthetic complexity, and there aren't enough aesthetic elements to dominate, duh!

The Future Is Highly Obscure

Let's begin with the arcade territory. Let's finish: it's dead.

The Pettiness Of Game Reviewers

Desperate to find something, anything, to make themselves feel superior for not playing and enjoying a Call of Duty game, the “enlightened” gaming community at large goes through these games with a fine-toothed comb, until they can finally find something to either laugh at or condemn. Preferably both.

R.I.P., Nintendo: An Introduction to the Tree of Gaming (II)

Go ahead, bring Nintendo down. If they wanted to stay in the race they should not have released a machine that's so weak it can be emulated on a toaster 48 hours after release.

The DC Case

It's curious how in the Occident the absurd theory that a videogame system is more important than the very videogames it runs has taken root.

From The Inside Out

But think of that moment, or virtually any hype moment in the game, and change your perspective from that of a spectator to that of a player. Do you really think having your super parried is hype, when it happens to you?

Full Tilt

And then it finally happens, in a game with some nervous kid lashing out just because the start didn't go perfectly well, though we have ample chance to turn it around, I can't take it anymore, and I finally say something that starts with "fuck you idiot cunt".

The Eternal Absurdity

What, a priori, sounded so promising to some, is turning, as they're leaking graphic material, into a new yankee absurdity.

Bridging The Gap: Why 2D Fighters Still Reign Supreme

This, if you ask me, summarizes the conundrum 3D fighters face today: they have played it safe for too long and it has caught up to them in a way that makes them an endangered species.

Street Fighter vs. Street Fighter

That Street Fighter abjures itself, its name, is not something that I say. Ono himself wanted to make quite clear — in more than one of those interviews for the North American media — that the saga had reached what — for him — was a dead-end.

What Is Wrong With Sports Games

The problem, ultimately, with sports games is that the theme is SET IN STONE and cannot under any circumstances be touched or fucked around with, otherwise your game will simply no longer be a sports game.

Why Visual Downgrades Happen

So shelve your Illuminati conspiracies, the reality is much more mundane and far less sinister than that.

Kill Your Mini-map

Why you should never play a GTA with the mini-map on again.

Introducing Insomnia's Twitter Feed

Insomnia now has a Twitter feed serving sounds that bite from the world's leading videogame criticism and theory publication.

The Motion-sensing Dead-end (II)

The highest level of immersion in art can indeed only be achieved when the player is motionless. So motion controls are by definition a dead-end, as it says in the title of the essay you've been reading.

The Motion-sensing Dead-end (I)

In videogames, then, we want to AMPLIFY movement — that is our goal here. So that if I move my finger, Marcus Fenix cuts a Locust in half. We don't want to do the OPPOSITE, which is cut something in half in real life so that a few pixels on a screen will change color. How can you not see that that would be RETARDED?

Ask Me Anything

As the completion of Alex Kierkegaard's Videogame Culture essays draws near, and the End of Videogame and Art Theory approaches, Insomnia inaugurates a space dedicated to those seeking answers to their remaining questions and clarifications.

Real Virtuality, or On the Whole Murky Affair of the Emotions (III)

What's extremely interesting, however... is that it's easier to believe in the reality of what your TV is showing, than in that of your computer game, even though the latter is, undoubtedly, a far more immersive medium than the former.

Real Virtuality, or On the Whole Murky Affair of the Emotions (II)

Because it's time we understood that emotions triggered by videogames can be so powerful that they become DANGEROUS to the person who's experiencing them.

Real Virtuality, or On the Whole Murky Affair of the Emotions (I)

Life is impoverished, it loses in interest, when the highest stake in the game of living, life itself, may not be risked.

How To Write An E3 Article

Sony knows you're losers. Microsoft knows. That's why they offer you wine coolers and women dressed like Lara Croft. Because you're fucking dorks.

Introducing Insomnia's Facebook Page

Insomnia now has a Facebook page connecting the world's leading videogame criticism and theory publication with the world's leading hardcore gamers.

Clan Wars vs. Cosmic War

Wherein Planetary Annihilation's premier competitive event is compared with the one Alex Kierkegaard is designing, and some important insights into the nature of videogames and art are arrived at and examined.

On Why Bigger Has Always Been Better, And Why It Always Will Be

In an astonishing turn of irony, Kickstarter has proved, beyond a shadow of a doubt, that MULTINATIONAL CORPORATIONS ROUTINELY RISK FAR MORE AND INNOVATE IMMEASURABLY MORE THAN A RAGTAG RABBLE COMPOSED OF SICK, RESENTFUL COMMUNIST CHANDALAS.

Dream Hijacking

Imagine the following: you're playing Hitman, you've got the sniper rifle, and you're heading to snipe the mark before he gets into his limo, when you realise the clocktower doesn't have wheelchair access.

The Downside to Playing Games with Icy and His Friends

Play games with me if you want, or don't. Either way, I am on a mission here, and I am not willing to jeopardize it in order to protect anyone's fragile feelings.

Why Versus Multiplayer Games Are Worse Games Than JRPGs (I)

It all boils down to one reason: democracy.

Why Michael J. Lowell Needs To Get A Sex Change

Changing the aesthetics does not change the "Politically Incorrect" mechanics. It doesn't matter how many niggers you slap in World of Warcraft, it'll never be Utopia.

The New Technocrats

Because functional autonomy is put before ergonomics; ease of use, before experience; the Machine, before the Game.

Baby Jaffe Cries

Jaffe doesn't get it, and this affliction runs deep for many developers (and devoted fans): reviews aren't objective. The single criterion upon which a game is to be judged is whether or not the judge likes it. End of story.

Your Argument Sucks: The Good Old Days

In short, there is no longer the hardcore game to attract the hardcore gamer; good games are usually popular now, and popular games are usually good.

R.I.P., Nintendo: An Introduction to the Tree of Gaming

And that's why Nintendo has become irrelevant today. NOT because they fell out of the hardware race, but because they fell out of the ARTISTIC one...

Nerds Whine About The New Xbox

Once per cycle, internet nerds feel they have enough audience to declare themselves "done" with gaming, or "done" with a company, or some other bold, yet inconsequential, proclamation.

On Roosh's Upcoming Anti-SJW/Feminist Gaming Site

Alex Kierkegaard explains why Roosh's new gaming site will in the long run prove worthless, but why you should support it nevertheless.

On Meta- and Mini-gaming

And the bottom line of this essay and of our theory of videogames with regards to these categories of games and methods of playing games is that we are interested in neither META- nor MINI-gaming, we are interested in GAMING, and all the rest are for fagets.

The Solution to Gamergate

Alex Kierkegaard delivers the first and last word you'll ever need to hear on this sorry (non-)issue.

Woes of the Wii U

The Wii accumulated the absolute worst library of any major videogame console in history. It demonstrably, empirically has the most wretched, unplayable, unwanted, unsold roster of bargain bin fodder ever to be compiled for a major home game system.

What I Learned from Running a Clan in Planetary Annihilation

That people are extremely timid.

On the Genealogy of "Art Games": Preface

And in all seriousness, the question must be asked — for it is time we asked it — that if these creatures reject some of mankind's greatest achievements, the hopes and dreams that it is precisely art's purpose to represent and glorify — if they reject mankind's dreams — in what way exactly, can they be said to be human?

Praise for Insomnia (19/10/14)

Your game criticism is extraordinary and (assuming the videogame industry does not destroy itself) will no doubt go down in history as the only thing worth reading.

Against the "Metagame"

The so-called "metagame", as referred to by "competitive" gamers (which is to say by aspies), is merely a form of cheating. It consists of trawling FAQs, message boards and YouTube channels to learn of strategies which you are supposed to be DEVISING ON YOUR OWN BY PLAYING THE ACTUAL GAME.

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Resource: Ch. 3 of Management: Leading & Collaborating in a Competitive World

 

Identify a time in your life when you had to make a personal or professional decision such as buying a home, changing jobs, enrolling in school, or relocating to another state or region.

 

Write a 350- to 700-word paper in which you discuss your decision-making process. Support your ideas with academic research. Include the following in your paper:

 

·         Describe each step of your process.

·         How similar was your decision-making process to the one described in the text?

·         How might your decision be different if you had used the same steps included in the text?

 

Format your paper consistent with APA guidelines